Projects

Last updated December 2023.

Please reach out to me for 2024-2026 projects :)

User Testing: Visualising Calibration

Conducting contextual inquiries and usability testing at customer sites to identify UX issues, understand users in Entertainment/VFX motion capture environments, and opportunities to improve new features in upcoming B2C software release.

Generative Research: Mocap System

Analysing how users in the life sciences community adopt motion capture technology, employing qualitative methods—assumption mapping, field observations, inquiries, and workshops—to create artefacts that ground teams with data in a product redesign.

A research project that transformed how adventure geeks interface with their navigation apps in challenging, erratic terrains. Your tour through this journey is just a click away!m.,nbmvnchfcgvhjb

Discovery: Uncovering Insights

Delving into the depths of user experiences in China's knowledge entertainment market to discover behaviour and desires, identify pain points, explore market gaps, and inspire an sustainable offering that fits both user and business needs.

Product Development: Mobile Streaming

Developing a user-centric B2C mobile app of knowledge entertainment production, with evidence-based features and content styles that would 'hit the spot'; improving features by strategic testing and iterative design.

HCI: From Theory to Application

Applying human-computer interaction theories in projects to showcase the breadth and depth of my knowledge and skills in user research, system evaluation and audit, inclusive design, interaction design, IA, and web app development.

Website Migration: City Access

Helping university professors to migrate data and create a website of resources for aphasia therapy by UX research, web design and adaptation of materials on Qualtrics, disseminating academic research findings.

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