![](https://framerusercontent.com/images/OXTwCANiuxh1er5dd7j1UG4So.png)
To recreate a powerful, all-inclusive B2B/B2C motion capture software, we set out to understand diverse users across life sciences communities through investigative research
Timeframe: 10 weeks
My Role: Lead UX Researcher
Team: Cathy (me), Adam (UXD)
Methods: Assumption mapping, contextual inquiries, stakeholder workshops
Tools: Figma, Adobe CS, Zoom
'What can we offer to make it indispensable… make it sell?'
Product
Premises
objectives
notes
Assumption mapping
Field observations + informal inquiry
Stakeholder workshops
Participatory design
In 6 visits to university sports science and rehab departments, a clinical lab, an orthopaedic centre, and training sites, I observed a range of users, documenting their workflows and the contextual nuances that impacted their interaction with Nexus.
I then followed up with questions to capture thoughts, expose unarticulated factors, and for an in-depth understanding of experiences in the critical areas of assumptions.
Field observation
Sports science & rehabilitation lab, University of Birmingham
Colleagues carrying out user tasks to assign severity ratings during workshop
Impacts
Facts over assumptions
Insights from my research refuted, as well as validated, many critical biases about our wide range of clinical, commercial and academic users of Nexus.
This built a solid foundation of facts about use case scenarios for larger teams to suggest features and improvements that were genuinely essential for the software's success, rather than mere impressions, stereotypes and guesses.
Aligned understanding
Given that Nexus catered to a massively diverse client base, our larger teams had varying ideas about who the users were, what their goals were, and what they needed.
My research fostered a clear, collective understanding of our target users that aligned different teams' efforts to guide the design process, ensuring stakeholders were on the same page regarding people, contexts, and system requirements.
Reference for development
Generating not only written insights, I visualised the results of my qualitative and quantitative analysis to share across product development stakeholders.
I made my thorough research documentation (e.g., pain point report) and evolvable design artefacts (e.g., personas) easy to access, enabling constant reference back to real users for a truly user-centric design process of the new software.
I cannot show the majority of the research documents or artefacts for NDA reasons—they contain confidential information.
However, as part of my application to Vicon's UX Researcher position, I was tasked to design a research plan that simulated one for Nexus but referred to a fictional client. You can find and download the proposed plan by the link below.